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You want to know what an escape game is about? You need some information about the price or the number of player? Here you find all the information

17 questions

TRAP Milano is a real-time adventure to be played in a group.
The goal is to complete the adventure in 60 minutes (75 minutes for Ministry of Magic).
Each adventure has a unique setting, a different story, actions to perform and a purpose to complete different from all the others.
To do this, team members must cooperate with each other, seek creative solutions to the problems that will arise, use logic and intuition.
In case of need we will provide you with help during the game to make your experience unique and fun.

You must be at the shop EXACTLY at the starting time indicated on your booking.
We have waiting rooms in case you arrive before, but we can’t guarantee that someone is not using them in that moment and you have to wait outside the structure.
In case you arrive late, we will do everything to make you play 60 minutes, but (only with respect) of the players of the next games we can not guarantee the regular running of the game for its entire duration.
Please, let us make all happy and be at the shop EXACTLY at the indicated time.
We thank you in advance for your puntuality.

The game lasts 60 minutes (Ministry of Magic lasts 75 minutes).
Before the game you watch a movie (in English) with the introduction to the game and a brief description of the rules for participating; once finished the game you might also want to take a picture of your team and we would love to have some time to explain you the game.
You will have to calculate about an hour and a half of time for it all.
We remind you that you must be courteously punctual and arrive EXACTLY at the time indicated in your booking.

Absolutely yes. To cancel your appointment the easiest way is to respond to the email we sent you at the time of your booking and use the appropriate link for cancellation.
All changes must be made at least 24 hours in advance of the start time of your game.
If you can not view the email or the link contained in it, please send us an email to [email protected] with your name and time in which you have booked and we will cancel your reservation.
To change your booking, please cancel the existing one first and proceed to the new booking through the online booking procedure.

Reservations are managed online directly on our website.
Click on the BOOKING section and choose the adventure you prefer.
Choose the available time that best meets your needs.
After you have decided the date and time of your booking, fill the form with your details and we will send you a confirmation e-mail to the address you have provided.
Be careful to put your detail correctly!

Each escape room has a minimum and maximum number of players.
The ideal team is 4–5 players for adventures up to 6 players, and 10 players for large-capacity rooms.

Room details:
  • Midnight Game: 2–4 players
  • Maya Temple: 2–5 players
  • The Tomb: 2–6 players
  • Inferno: 3–5 players
  • Antarctica: 3–6 players
  • Winter Fairy Tale: 3–6 players
  • The Cabin in the Woods: 3–6 players
  • Ministry of Magic: 6–12 players

In some rooms, one extra player above the recommended maximum may be allowed, subject to staff approval.

In our opinion the ideal team is composed of 3/4 players for adventures from 2 to 5, while 4/5 players make up the ideal team for adventures from 3 to 6.
Our rooms are playable by a minimum and maximum number of players, in detail: Tomb: 2-6 player; Antarctica and Maya Temple: 3-5 player; Cabin in the forest and Fire & Ice: 3-6 player; Pirate Cave: 7-13 player.
Only one extra player is allouded over the maximum ammount fixed.

Our escape rooms are suitable for all ages, with two reference bands.
The fantasy, adventure and sci-fi rooms — Maya Temple, Pirate Cave, Ministry of Magic, Fire and Ice and Antarctica — are for everyone: we recommend a minimum age of 12 due to puzzle complexity, and children under 12 can play if accompanied by an adult.
The thriller and horror rooms — The Tomb, Midnight Game, Cabin in the Forest — are recommended for ages 14+ because of their atmosphere and content, and the dark fantasy of Inferno for ages 12+; younger players are still welcome.
All adventures are designed for families and mixed-age groups; if in doubt about your group, contact us before booking.

Unfortunately it is not possible.
In all games there are tasks that require the cooperation of a minimum of 2 team mate.

Certainly. Our activity is perfect for team building sessions, thanks to our game the team members can have fun under the motto "together is better", cooperation is essential to be able to proceed in the adventure.
Our offer for companies includes one (or more) simultaneous game sessions in the various adventures available at one of our locations, or in both.
The activity is billed as corporate team building and is fully deductible from balanceshit.
We invite you to organize your Team Building together by sending us an email at [email protected].

All the adventures, in all their aspects, are available in Italian and English.
The games does not need any specific language to be playable, but one of the team member should understand the rules and be able to comunicate in English.

No dress code required, confortable is nicer.
Avoid shoes with high heels.

The game is not based on fear, but in solving puzzles and testing your skills, in any case all our rooms are equipped with an anti-panic button to open all the doors. You will be monitored by one of our operators throughout the duration of your game.
NOTICE: presence of a strobe light in the adventures "The Tomb" and "Inferno".

The game is all about solving puzzles and using your logical and intuitive skills to get out of the room, no special physical skills are required.
Strength will not help you: you will need the power of your mind!

Absolutely yes, in all the rooms we have air conditioning in summer and heating in the cold months.

We have 2 venues, so please check carefully witch is the adress of the game you booked. Google maps can be tricky!

Congratulations! Many mothers played with us while they were pregnant precisely because the activity is not based on physical effort and does not involve "excessive fright".
However, you must consult your doctor in these cases because we are not the ones who indicate the suitability of the activity in these cases.

A game ends in one of two ways — mission completed within the time limit, or time running out — with a few variations depending on the adventure. Either way the story reaches its conclusion: if the timer hits zero, the gamemaster comes into the room and shows you how the ending was reached, solving the remaining puzzles in front of you, one by one. No game is left unfinished and no puzzle goes unexplained. Some adventures have intermediate outcomes: in Antarctica there are two missions to complete, so besides a full win and time running out there is partial completion, with one mission accomplished and one not. Ministry of Magic adds a competitive twist: two teams play side by side, the first to complete its own path wins, and in the end everyone joins forces against the last opponent left — the clock, with its 75 minutes.

The gamemaster follows your game from start to finish, so at the end there is nothing to reconstruct: they come into the room and go through how it went with you. The experience closes with the team photo: photos and videos are not allowed inside the room, so we take it for you and send it to the email address used for the booking.

Before the game we give you the tools to play well: the method, the right approach, a few pro tips. Never a hint about the actual solutions: those you have to earn. After the game we ask the same care of you: if you write a review, don't spoil the surprise for those playing next — no direct references to the puzzles, to the number of rooms or games, and no solutions.
Tips to play like a pro

What we recommend not doing during the game

An Escape Room is best tackled when the whole team works together, observes carefully and knows how to manage time. Some behaviours, even when driven by enthusiasm, can make the game more complicated than it needs to be. Here is what to keep in mind during the game.

Don't keep what you have found to yourself

Have you discovered a clue or noticed something interesting? Share it with the rest of the team right away. Even a detail that seems of little use can become crucial when combined with other information.

Tip: communicate your discoveries constantly and, if you are a large group, pick one person to keep track of the clues you have already found.

Don't focus on a single clue for too long

Sometimes a lead seems to be the right one, but following it without finding a solution can waste precious time. If something doesn't add up, set it aside for a moment and move on to other elements.

Tip: come back to the clue later, perhaps after gathering new information.

Don't just look where it is most obvious

In an Escape Room it is important to observe the environment carefully. Some elements may sit in less visible spots or be hidden from view.

Tip: check the accessible spaces thoroughly and pay attention to your surroundings, without forcing or tampering with objects.

Don't lose track of time

The timer is part of the challenge. Spending too much time on a single activity can leave little room to solve the puzzles that follow.

Tip: split up the tasks, keep each other updated on what everyone is doing and check periodically how much time is left.

Don't ignore the Game Master's instructions

The Game Master is there to guide you through the experience and step in when needed. Their instructions, just like the rules of the room, help keep the game safe and fair for everyone.

Tip: listen carefully to the initial briefing and always follow the instructions you receive during the game.

Don't try to solve everything on your own

An Escape Room is a team challenge: while one person is working on a puzzle, someone else may have already found the element needed to solve it.

Tip: compare notes often, share out the activities and ask your teammates for a second opinion when you are stuck.

The secret? Working together and having fun

You don't need to be a puzzle expert to have a great experience. Observation, communication and teamwork are often the most important tools for tackling the challenge. Above all, remember to have fun: the clock is ticking, but the game is meant to be enjoyed together.

OUR CONTACT
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ANTARCTICA - CABIN IN THE FOREST - THE TOMB - MIDNIGHT GAME - INFERNO
Via Adeodato Ressi 23, Milano – 20125
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MINISTRY OF MAGIC - FIRE AND ICE - MAYA TEMPLE - PIRATE CAVE
Via Ilarione Rancati 23, Milano – 20127

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